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Gaining Fluency in Code to a Useful 15 wpm Level
By the time you have reached a steady
speed of about 15 wpm you will have a useful and comfortable communicating
tool. This will require practice of what you already know, and you
will have to push yourself in little spurts to speeds where you cannot
get it all at first to reach this goal. Such bursts in speed should
be no longer than about one minute at a time, and you will be surprised
how effectively this will help raise your receiving speeds.
INSTANT RECOGNITION
The first secret of increasing your
receiving speed is to shorten the time it takes you to recognize each code
character as soon as it has been completely heard. The shorter that
time interval is, the faster you will be able to receive. Aim to
make it instantaneous. IF YOU DO NOT INSTANTLY RECOGNIZE THE SOUND
OF ANY CHARACTER, YOU HAVE NOT REALLY LEARNED IT YET. (That is
the one character you need to practice on until you know it immediately.)
The goal of practice and drill from here on is to speed up your recognition
of characters, and then of words, to the point where you can both "read"
them easily without writing, and copy them down more and more automatically.
ANTICIPATING
In ordinary listening and reading
many of us habitually anticipate what the next word or sentence is
going to be, and we are ready to jump ahead or help out. Most of
us can do this without losing anything that actually comes next:
what actually does follow just replaces whatever we anticipated.
By contrast, even at high speeds, the code signals are so slow compared
with the speed we think that for some of us anticipation can create a severe
mental block, causing us to miss out completely what actually comes next.
In the very slow speed learning stages this risk is greatest.
If you become conscious that this
habit is interfering with your receiving at any point in learning or later
use, you should take immediate steps to prevent it. This is most
important in the early stages when we are forming code habits. It
will require discipline to concentrate on listening strictly to the incoming
signals. (See next section for help in preventing anticipation.)
However, if you are conscious of anticipating but that it is not in any
way interfering with actual reception, the best thing is to forget it and
keep concentrating on the incoming signals. In this case, anticipation
will not hurt. (We also tend to evaluate what we are hearing or reading.
This is natural and should not be discouraged if it does not interfere
with reception.) A tendency to anticipate does tell us one good thing:
we haven't reached out limit yet and can learn to read code faster if we
go at it in the right way. (See Chapter 11
for further discussion of this.)
WHAT KIND OF MATERIAL TO PRACTICE
Most of the materials for practice
should be in regular English and as INTERESTING as possible. Have
a VARIETY in every practice period so that nothing becomes monotonous.
Select the kind of material you intend to be working with as you use the
code. To prevent anticipating what is coming next, during the early
phase of learning, some practice material in each session should consist
of non-English. Three to five minutes per session is long enough
for this, unless you intend to be working with enciphered messages -- it
must not be used to a point where it becomes boring.
International amateur call signs, Q-signals and common abbreviations make good practice, because they are somewhat "random," but realistic and also useful. "Reverse English" is good because it keeps normal letter frequencies by sending words and sentences backwards: e.g. "my antenna is up 50 feet" becomes "ym annetna si pu 05 teef," or "teef 05 pu si annetna ym." - You can hardly anticipate those "words"! The 100 most common words, listed at the end of this section, make excellent practice. This not only makes you familiar with them and gives you a boost in feeling at home with the code, but also it will help you gain further proficiency as you continue to advance. Work with them alongside other practice materials until you recognize these words, or most of them, at once as words -- patterns of sound that have meaning in code. Along with the 100 most common words practice with some of the common phrases, such as "of the" "I am," etc. See Chapter 22. Once again we must emphasize the importance of REPETITION.
The best way to get these common
words impressed as units of sound to the mind is to repeat each one a number
of times before going on to the next one. Use a keyboard or computer
to generate a tape, on which each word is repeated from at least three
to five times. Space the words widely enough apart that you
will be able to say the word each time after you have heard it.
Then listen to that tape over and over again, saying each word to yourself
as soon as it has been sent. Practice listening to it until the words
come as easily and naturally as if you were sitting, listening and talking.
Make yourself thoroughly familiar with them.
OTHER WAYS:
Several other simple practices can
help you gain familiarity and confidence. One of these is to read
road signs and ads you see while driving or riding, whistling them
aloud or mentally to yourself in code. If you have friends also learning,
try whistling code back and forth among yourselves as conversation.
There are lots of other possibilities -- find them and make it fun.
For example:- The Two-Way Word Game This is a good speed builder,
and works this way: the instructor sends a word and student sounds
out the word to himself (see phonics, Chapter 7)
as the letters follow one after the other to build up the word until a
space comes to show that the word is completed.
For example, the instructor sends
the word "was". As the student hears W he thinks "w-",
then as he hears A he combines them (WA) to think "way", and finally
as he hears S and then silence, he thinks the word "was".
Then the student immediately sends it back to the instructor. The
student writes nothing down. Begin with two-letter words, then four
or more letters as the student catches on and speeds improve. Remember
that it is a game. Make it fun. Never again will you try just
to retain the letters in a word; but rather the sounds of those letters,
putting the sounds represented by the letters together as they come in.
HOW LONG AND WHAT KIND OF PRACTICE
?
Keep practice sessions short and
with some RESTING time in between -- doing something else -- such as into
ten minute practice periods, followed by a five minute rests.
Three or four such periods per session are adequate at the early stages.
They can be lengthened gradually so long as fatigue does not set in.
Remember that fatigue and boredom tend to defeat rapid advancement.
Teachers are divided as to whether it is better to major on receiving practice without copying or to major on copying. The best course would seem to be to do some of both. Some teachers insist that the student not copy for some time after initially learning the characters. They prefer for him just to listen. The idea is to build up and strengthen sound pattern recognition without the distraction of writing. (See Chapter 7 and Chapter 8.)
As for sending practice, it is best not begun until the student knows how good code sounds. The sound patterns need to be firmly enough established in mind that the student can imitate them without the discouragement of hearing his own poor character formation and bad or irregular spacing, and also to minimize criticism. It seems best to defer using a key until a receiving speed of about 10 wpm is reached. At all times aim for beautiful, perfect sending, where the timing and rhythm produce accurately formed characters and spacings. Aim for it, and don't be satisfied with anything less. (See Chapter 9.)
One good form of early practice sending is to listen to a character, then send it; hear the next and then send it, etc. Another helpful way is for the student and teacher to send a short series of words or sentences simultaneously, aiming to be in unison.
Copying has the advantage of verifying accuracy of recognition and identifying areas needing improvement. In the early stages the use of random groups is best because it avoids anticipation. Listening practice, without writing anything down is of great importance and value. To gain skill this should be done at speeds almost as fast as you can receive by just listening, and with frequent short burst of listening to still faster sending. This will help the mind get used to more rapid recognition.
It has been found that it is GROUPING which largely determines how fast one can receive code. What doesn't "MAKE SENSE" tends to slow us down. At almost any skill level, random characters will be the slowest, and isolated, unrelated or unfamiliar words come next. The highest receiving speeds are achieved with connected text, and it tends to be receivable at twice or more the speed of scrambled letters. (Even nonsense sentences can be received fairly fast because they have a familiar pattern.) It is the coherence of a grouping that helps speed up its recognition.
There is another factor which we should be aware of. It is this: when we are practicing by listening to the radio and must strain to "get" the signals -- because of weak signals, interference, static or poor sending (trying to figure out a bad combination) or to recall some word previously sent, this brings the conscious mind into action, to try to reason things out. As the conscious mind works harder and harder, the receptivity of the unconscious mind tends to cease. This mental friction interferes with advancement in the earlier stages of gaining speed, and may even bring all receptivity to a stop. Whenever you must strain to "get" the signals -- because of interference, static or poor sending -- to try to figure out something being sent, this brings the conscious mind into action. to try to reason things out. As the conscious mind works harder and harder, the receptivity of the unconscious mind tends to cease. This mental friction may bring all receptivity to a stop.
FAMILIARITY with what is being sent makes
learning easier and faster. Words which are unfamiliar to the operator
are more likely to be read and copied wrong. Progress is about 50% faster
using connected text than words alone. Many more mistakes are made with
non-word letter groups which are not words than with normal texts.
GETTING
STUCK
To have a "plateau" means to be stuck at
some speed. It may be just a temporary condition which is passed over
with a little more practice, or it may be something that stubbornly refuses
to yield. Several different factors may cause the stubborn kind of plateau.
A plateau is the result of interpreting the sound as something other than the
letter itself. Someone has written that it is the condition" where the
conscious mind is fighting o translate, while the subconscious mind is quietly
trying to get through and tell you it's got perfect copy." A plateau is
a battle in the mind, with the conscious mind trying to translate the
dits and dahs and not being able to keep up, while the subconscious mind is
quietly trying to get thru and tell you it's got perfect copy.
At speeds of around 7 - 10
or so wpm it usually occurs because one is "translating" the code characters
first into some intermediate form (such as a mental picture) and then translating
that again into the ordinary letters. That is a two-step operation
which takes more time than the proper one-step operation does (e.g. "didah"
is "A"). Such a situation is often the result of using one of the old and
obsolete learning methods Again, when the characters are initially
sent too slowly the student tends to count the dits and dahs and analyze
them in this way. I have known old time operators who by long practice
routinely counted the components of all the longer characters to identify
them at speeds up to as high as 20 wpm, or faster! That's the way
they learned them, but what a waste of time and effort! Counting
and analyzing both tend to keep the conscious, analytical mind involved
where it should not be. This will slow us down and tend to bring
on needless fatigue. One experienced old timer wrote: "Once you start
becoming familiar with [code] sounds as in speech, there are no plateaus."
go am me on by to up so it no of as he if an us or in is at my we do be and man him out not but can who has may was one she all you how any its say are now two for men her had the our his been some then like well made when have only your work over such time were with into very what then more will they come that from must said them this upon great about other shall every these first their could which would there before should little people
(Six of these words take the same time to
send as the number zero (0): are him men on so no. Fourteen more of them
are shorter still: the its to; us am if; as be we an; me at is; it.) Twenty
short words. Listening to, copying and sending the 100 most common words
is good daily practice. Also the 100 words makes good typing practice.
PASSING
EXAMINATIONS
Our primary interest here is to help you
learn and use Morse code so you can fully enjoy this beautiful mode of communication.
Passing exams is of secondary interest, though necessary to obtain full licensing
so you can enjoy conversing by means of Morse code on the air. Many students
who have started out with the recommended 20 wpm minimum character speeds have
found that they were able to achieve 13 wpm within as little as a week or two
of intense guided practice. It is important to know what to expect in
a license examination: the format of an exam, the types of questions asked,
etc., so you can practice them and not be surprised. Such materials are
available for current examinations from the ARRL
and other sources. These things will not be treated here.
The only one who fails is the one who does not try again until he succeeds.
If this is your problem, learn where your weaknesses lie and practice
to overcome them for the next test. Many a ham has tried twice, three or more
times before he passes. Don't give up.
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